





recursive morphology
_who: thomas t. jensen, david o. wolthers + rune hvarre brouer_where: aarch_when: 2008_what: by definig two points in a 3D environment, the user starts of a growth, that in theory could go on forever, but is limited by computer power to 20 generations. this project is an example of encoding behavior into geometry and thereby giving geometry the properties of biological and self-organized systems. In this project we worked with a morphology that would change quality according generations and generate closed spaces. the system is influenced by a contextual setting as well.